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33 thoughts on “How to Draw a Fantasy Map (Part 1: Landmasses)

  1. Nate, do you have any advice for drawing a heavily isometric map? I have a much more vertical world with some cities stacked on top of others and I'm tying to come up with the best way to map it.

  2. Scale is something very often forgotten about and to get it right makes an amazing amount off difference. Many of my maps have mountains the same size as tress, as a result of getting scale wrong.

  3. I love this. I've been following since forever and I've tried my hand at a few landmasses, but I tend to get stuck as soon as the actual worldbuilding with cities and shrines and flavor needs attention. I bog down on those kinds of details, apparently (I'm not much of a worldbuilder, but I really like drawing the grand scale stuff)
    I think this is just the classes I need to get past that!
    Thank you Nate.
    Yer a treasure, laddie!

  4. I'm excited for this series! I loved your first one, and I've been thinking about doing some world-building for the past few weeks. Who knows? Maybe I'll finally get off my ass and start on that!

  5. Starting with whatever tools you have is key because sketching a setting is great for inspiring adventures or a whole campaign. Once port cities show up around deltas and bays, you have capitals of nations! But all you need is that one small river town by a spooky forest! Is this true for anyone else?

    Can't wait for part 2!

  6. This is reopening my passion for world building. One thing I feel like I did that almost no one else ever did (feel free to steal) is using non-oceans as barriers to "known world" maps. A mass desert or desolate tundra, maybe an almost impossible mountain range, anything that would be too daunting for the current tech of local tribes.

  7. One way to get inspiration for landmasses is to look at the ground in cities. The ground is never ever clean and the concrete titles are usually cracked. Following the cracks and garbage usually makes some half-decent coastlines, but you'll obviously need to make things look a little more weathered afterward

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